This can be left enabled if visually appealing, as it has no measurable framerate change. Try this comparison: Performance: Out in the open world, Depth of Field costs less than two frames per second, but on occasion its cost can increase if large swathes of close detail are blurred for stylistic effect during a cut scene. If you're interested, the ins and outs of Mipmaps can be discovered. In order to mitigate the impact of each issue, we used a selection marquee of 546x330, selected a detailed portion of the 4K image, and then pasted it into the documents shown below. Disabling HairWorks means we get what's been in games forever: Fairly static objects that might have a fixed movement animation Geralt's hair will perform an identical bounce animation every time he takes a step if the tech is disabled. Performance: Another Post Processing setting, another minute performance impact, though combined the cost of the numerous Post Processing settings certainly adds up.
In theory, Terrain Quality dictates the aggression of tessellation in hillsides and terrain elements. Unfortunately, this also increases aliasing and shimmering on fine detail, such as the mesh shoulder pads of Geralt's starting armor, and the many thin pieces of swaying grass. Go to your driver and set Anisotropic Filtering to 16x there. Doesnt nvidia limit mfaa to nvidia experiance anyway? This is a setting of moderate performance impact, but should only be adjusted after HairWorks, Foliage Viewing Distance, and Ambient Occlusion. When enabled, it distorts the picture slightly, but no where near the extent seen in other games featuring the effect. First off I'd like to point out this fix is only effective if you've updated your game to version 1.
Otherwise the grass and foliage will flicker like crazy in the wind. At the same time, it takes the most performance. Interactive Comparisons Given the number of variables, Shadow Quality has a surprisingly insignificant impact on image quality, regardless of the scene tested. Your game effectifly renders at a higher resolution than your monitor can display and get´s sized down to your monitor´s resolution. Veterans of the series will want to turn this off. I would love to fix it, but I do not currently own the game. If you can't, your contrast is too high.
I run everything on ultra at 1080p minus hairworks and a few post process effects I don't like blur, depth of field, vignette, etc. You and k-putt need to get together and make a super preset. Light Shafts add nicely to image quality, atmosphere and immersion, and are a must-have setting for any system. Save your modified file, and in Windows Explorer right click on it, selecting Properties. When we do giveaways we do it within the bounds of our subreddit and only for subreddit members. . My latest sweetfx tweak is below in the spoiler tag.
Gameplay On-Screen Tutorials: Controls if you get little tutorials throughout the game. A update date feature is even present. Performance: Bloom is a post-processing technique and has a minor impact on performance, like the majority of the other post-process settings on offer. You can add filters, effects, change the camera´s position and field of view. Push the Windows Key + R to open Run.
In recent years however, Chromatic Aberration has grown popular with game developers, much to the dismay of gamers who prefer cleaner images free of unsightly distortion. If you have the performance for Foliage Visibility and Grass Density you may wish to head on over to the to discover how to boost grass density beyond in-game limits. Boat Durability: Controls if you get a visual representation of your boat´s condition. Maybe other people won't notice the changes because they're not as sensitive to these things, maybe they use dsr or play on resolutions too high to have significant aliasing, maybe the issue only affects some people. The original article contains the 2x larger version. To do this you need to edit some xml-files. Sunlights get splitted in a way by trees.
This doesn't really come through on screenshots, however. For the technically inclined, here's an explanation of what exactly is happening and why: Googling for solutions only gave me lots of unanswered threads, outdated info, supposed fixes that don't actually do anything, and lots of other junk, so after finally figuring out the solution I decided to write my own guide that would actually work as of patch 1. Light Shafts Also known as God Rays and Crepuscular Rays, Light Shafts project beams of light through foliage, into dark rooms through windows see recent Game of Thrones episodes for some excellent real life examples , and into darker areas through gaps in the geometry, as highlighted in our interactive comparison below. Everything brighter than this becomes completely white. Dropping settings to lower values will create what appears to be a static animation of rolling waves in the water, with no ripple or wake effects from player interaction. Note that Technicolor Cinestyle is practically identical to Sine, but runs slower.
There is a potential throttle in our test methodology: Because it would be unreasonable to test every single setting at every setting level with every video card we have available, it may be the case that cards which bottleneck elsewhere in the pipeline will exhibit different performance than we see here. I like the original game color, but urs add an enhanced feel to it. It will prompt you for the location of the game binary. Increasing detail level will lengthen the display of these decals. I still felt the black crush was a bit too much so I increased rgb lift settings from 0. Note that detail level is incredibly difficult to test with accuracy, as it requires dynamic interaction with the game — combat, namely — and cannot be easily tested in a vacuum. So a lil more red would be much appreciated.
To add more sharpening, change line 200 to any number up to 1. Digging deeper, aggressive level of detail options are revealed, which limit shadow rendering distances and shadow detail to maintain breezy levels of performance. This one-click solution is perfect for gamers who wish to play instead of fiddling, and for those with little experience in configuring settings for an optimal experience. It would at least be better than the current way that it's sorted. In the config file you can further increase their visibility, and the visibility of other related items, too.